30 credits, including 15 credits in game design and 15 credits in either game design, computer science, expression in convergent media or industrial engineering and management.
In this course you will explore game systems and their modelling tools. The course will teach you about storytelling through environment design, as well as give more perspectives on how we as designers control the play experience. The course has three modules, where the first deals with theory and level design, the second deals with production and the last module is analytical and contains exercises in performing tests to provide data for improving your design.