120 credits including 15 credits in mathematics and 60 credits in computer science/information systems, including 20 credits in programming/algorithms/data structures. Proficiency in English equivalent to the Swedish upper secondary course English 6.
Intelligent machines (e.g., robots, virtual agents, user interfaces, smartphones etc.) are increasingly being used to support humans in everyday tasks. This requires them to be able to interact in a safe and social manner with humans in challenging, complex natural environments and to adapt to humans in an intelligent way. This course will provide an overview of computational techniques for intelligent, embodied interactive systems, including approaches for perception (e.g., vision and other modalities of perception), learning and interaction abilities. The course will involve computer vision techniques, behaviour generation/control and machine learning-based approaches that can be used to analyse and adapt to humans interacting with embodied machines.